The name Räz Zerctuäb Ev is derived from the Sylvin language, as Räz Zerctuäb Ev was founded by Glêg̈, who was culturaly Undermountain.
Climate
Räz Zerctuäb Ev has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 3°C (37°F). Räz Zerctuäb Ev receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Zerctuäb Ev covers an area of nearly 158 km2 (63 mi2), and an average elevation of 4322 m (14179 ft) above sea level.
Overview
Räz Zerctuäb Ev was founded durring the early 13th century in winter of the year 1218, by Glêg̈. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glêg̈.
Räz Zerctuäb Ev was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Räz Zerctuäb Ev is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Räz Zerctuäb Ev is is constructed arround a series of narrow baked earthen mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Räz Zerctuäb Ev's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Räz Zerctuäb Ev's unusual yet seemingly effective fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Right off the bat Räz Zerctuäb Ev hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.
Civic Infrastructure
Räz Zerctuäb Ev possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Räz Zerctuäb Ev has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Zerctuäb Ev has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Zerctuäb Ev. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Zerctuäb Ev's parks.
Räz Zerctuäb Ev has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Zerctuäb Ev.
Räz Zerctuäb Ev has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Zerctuäb Ev has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Zerctuäb Ev has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Zerctuäb Ev has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Zerctuäb Ev has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Zerctuäb Ev has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Zerctuäb Ev has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Zerctuäb Ev's public wards, blessings, and other arcane systems.
Räz Zerctuäb Ev has an Arcane Academy which provides higher education in the arcane sciences.
Räz Zerctuäb Ev possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Zerctuäb Ev's grid is powered by mana accumulators.
Räz Zerctuäb Ev's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Räz Zerctuäb Ev has a first rate hospital which caters to anyone in need of long term medical care.
Räz Zerctuäb Ev has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Räz Zerctuäb Ev has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Zerctuäb Ev's natural decorations nor waterways.
Räz Zerctuäb Ev has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Zerctuäb Ev has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Zerctuäb Ev has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Räz Zerctuäb Ev is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Räz Zerctuäb Ev's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, autumn is skipped in Räz Zerctuäb Ev.
The Trailgaunt near Räz Zerctuäb Ev are known to be almost tame, such that they can be put to domestic use.
Räz Zerctuäb Ev's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Abjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 69
Farmers: 112
Farm Laborer: 185
Hunters: 132
Milk Maids: 92
Ranchers: 47
Ranch Hands: 98
Shepherds: 103
Farmland: 150650 m2
Cattle and Similar Creatures: 9276
Poultry: 111318
Swine: 7421
Sheep: 371
Goats: 74
Horses, Mounts, and Beasts of Burden: 3710
Craftsmen
Arms and Toolmakers: 74
Blacksmiths: 86
Bookbinders: 45
Buckle-makers: 47
Cabinetmakers: 88
Candlemakers: 123
Carpenters: 125
Clothmakers: 106
Coach and Harness Makers: 38
Coopers: 88
Copper, Brass, Tin, Zinc, and Lead Workers: 53
Copyists: 37
Cutlers: 31
Fabricworkers: 80
Farrier: 255
Furriers: 23
Glassworkers: 127
Gunsmiths: 83
Harness-Makers: 36
Hatters: 76
Hosiery Workers: 26
Jewelers: 41
Leatherwrights: 92
Locksmiths: 36
Matchstick makers: 59
Musical Instrument Makers: 53
Painters, Structures and Fixtures: 46
Paper Workers: 53
Plasterers: 50
Pursemakers: 65
Roofers: 39
Ropemakers: 38
Rugmakers: 34
Saddlers: 67
Scabbardmakers: 81
Scalemakers: 38
Scientific, Surgical, and Optical Instrument Makers: 24
Sculptors, Structures and Fixtures: 36
Shoemakers: 35
Soap and Tallow Workers: 140
Tailors: 212
Tanners: 45
Upholsterers: 52
Watchmakers: 48
Weavers: 100
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 25
Arcana Sellers: 25
Beer-Sellers: 50
Booksellers: 57
Butchers: 97
Chandlers: 95
Chicken Butchers: 96
Entrepreneurs: 39
Fine Clothiers: 92
Fishmongers: 95
Florists: 22
Potion Sellers: 62
Resellers: 142
Spice Merchants: 48
Wine-sellers: 72
Wheelwright: 59
Woodsellers: 35
Service workers
Bakers: 168
Barbers: 181
Coachmen: 51
Cooks: 176
Doctors: 83
Gamekeepers: 61
Grooms: 33
Hairdressers: 137
Healers: 114
Housekeepers: 106
Housemaids: 231
House Stewards: 103
Inns: 35
Laundry maids: 67
Maidservants: 115
Nursery Maids: 67
Pastrycooks: 132
Restaurateur: 161
Tavern Keepers: 142
Specialized Laborer
Ashworkers: 51
Bleachers: 34
Chemical Workers: 21
Coal Heavers: 74
In-Town Couriers: 80
Long Haul Couriers: 84
Dockyard Workers: 68
Gas Workers: 18
Hay Merchants: 31
Leech Collectors: 107
Millers: 95
Miners: 84
Oilmen and Polishers: 56
Postmen: 84
Pure Finder: 48
Skinners: 106
Sugar Refiners: 21
Tosher: 55
Warehousemen: 112
Watercarriers: 78
Watermen, Bargemen, etc.: 123
Skilled Laborers
Accountants: 48
Alchemist: 53
Clerk: 71
Dentists: 37
Educators: 107
Engineers: 53
Gardeners: 38
Mages: 27
Plumbers: 39
Pharmacist: 44
Professors: 16
Scientists: 27
Wizards: 16
Civil Servants
Adventurers: 36
Bankers: 48
Civil Clerks: 86
Civic Iudex: 41
Consultants: 24
Exorcist: 86
Fixers: 45
Kami Clerk: 74
Landlords: 78
Lawyers: 45
Legend Keepers: 61
Militia Officers: 231
Monks, Monastic: 109
Monks, Civic: 132
Historian, Oral: 97
Historian, Textual: 44
Policemen, Sheriffs, etc.: 86
Priests: 142
Rangers: 48
Rat Catchers: 55
Scholars: 58
Spiritualist: 62
Slayers: 20
Storytellers: 130
Military Officers: 154
Cottage Industries
Brewers: 106
Comfort Services: 142
Enchanters: 40
Herbalists: 42
Jaminators: 123
Needleworkers: 112
Potters: 59
Preserve Makers: 109
Quilters: 54
Seamsters: 206
Spinners: 106
Tinker: 39
Weaver: 112
Artists
Actors: 39
Architects: 14
Bards: 61
Costumers: 22
Dancers: 43
Drafters: 24
Engravers: 29
Fine Furniture Carpenters: 18
Glaziers: 39
Inlayers: 35
Musicians: 123
Painters, Art: 19
Playwrights: 39
Sculptors, Art: 32
Wood Carvers: 109
Writers: 119
Produce Industries
Butter Churners: 123
Canners: 103
Cheesmakers: 142
Ice Merchants: 16
Millers: 75
Picklers: 63
Smokers: 46
Stockmakers: 41
Tobacconists: 59
Tallowmakers: 90
13975 of Räz Zerctuäb Ev's population work within a Foundational Occupation.
769 work in Agriculture
3161 work as Craftsmen
1111 work as Merchants
2163 work as Service Workers
1430 work as General Laborers
576 work as Skilled Laborers
1992 work as Civil Servants
1250 work in Cottage Industries
765 work as Artists
758 work in Produce Industries
21276 of Räz Zerctuäb Ev's population do not work in a formal occupation, but do contribute to the local economy. 1855 (5%) are noncontributers.
Points of Interest
Räz Zerctuäb Ev is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.
POI
History
The the a Plackart of Chronomancy, an a Plackart imbued with notable amounts of Chronomancy energies was created in Räz Veg Vewcub by in time immemorial, reportedly some time during the late 2nd century.